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    <description>How RealPool is built, and how 8-ball works.</description>
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      <title>8-ball pool rules: a complete guide</title>
      <link>https://realpool.gg/blog/8-ball-pool-rules</link>
      <guid>https://realpool.gg/blog/8-ball-pool-rules</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>The full rules of 8-ball pool: the rack, the break, the open table, group assignment, fouls, ball in hand, and how you win or lose on the 8. Based on the WPA Rules of Play.</description>
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      <title>Spin in pool: english, draw, follow, and swerve</title>
      <link>https://realpool.gg/blog/spin-in-pool</link>
      <guid>https://realpool.gg/blog/spin-in-pool</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>How spin works in pool: side english, draw, follow, and swerve, and how RealPool turns where you hit the cue ball into real spin.</description>
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    <item>
      <title>What is a massé shot?</title>
      <link>https://realpool.gg/blog/what-is-a-masse-shot</link>
      <guid>https://realpool.gg/blog/what-is-a-masse-shot</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>A massé curves the cue ball by striking it off-center with the cue raised. Here is the physics that bends the ball, how it differs from a swerve, and how RealPool simulates it.</description>
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      <title>Why does the cue ball curve?</title>
      <link>https://realpool.gg/blog/why-the-cue-ball-curves</link>
      <guid>https://realpool.gg/blog/why-the-cue-ball-curves</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>The physics of swerve: why a raised cue and off-center hit bend the cue ball's path, the difference between swerve and massé, and how RealPool produces the curve.</description>
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      <title>What is throw in pool?</title>
      <link>https://realpool.gg/blog/what-is-throw-in-pool</link>
      <guid>https://realpool.gg/blog/what-is-throw-in-pool</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>Throw is when friction nudges the object ball off the pure-geometry line. The two kinds, why slow and thin shots throw more, and how RealPool models it.</description>
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      <title>The deterministic physics engine behind RealPool</title>
      <link>https://realpool.gg/blog/the-deterministic-physics-engine</link>
      <guid>https://realpool.gg/blog/the-deterministic-physics-engine</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>Why RealPool's pool physics is hand-rolled and deterministic, how that keeps online play in sync, and what a time-of-impact collision solver does.</description>
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      <title>Canvas to WebGL: why we cut the 2D fallback</title>
      <link>https://realpool.gg/blog/canvas-to-webgl</link>
      <guid>https://realpool.gg/blog/canvas-to-webgl</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>RealPool started on a 2D canvas, then made WebGL the only renderer and deleted the fallback mid-development. Why keeping two renderers was the wrong call, and what the switch cost.</description>
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    <item>
      <title>How we built the pool table in code</title>
      <link>https://realpool.gg/blog/how-we-built-the-pool-table</link>
      <guid>https://realpool.gg/blog/how-we-built-the-pool-table</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>A regulation 9-foot table, rebuilt in code: WPA dimensions, pockets traced from the table artwork, rail cushions and jaws, and why physics and visuals use different pocket centers.</description>
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    <item>
      <title>Pool terms glossary</title>
      <link>https://realpool.gg/blog/pool-terms-glossary</link>
      <guid>https://realpool.gg/blog/pool-terms-glossary</guid>
      <pubDate>Mon, 15 Jun 2026 00:00:00 GMT</pubDate>
      <description>Plain definitions of common 8-ball and pool terms: english, draw, follow, massé, swerve, throw, scratch, safety, kitchen, break, and more.</description>
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